Project Workspace
The project detail page is the main production surface. It combines preview, prompt controls, asset selection, generation history, and project-level actions.
Workspace Layout
| Area | Purpose |
|---|---|
| Center preview | Shows the selected or primary image, vector, video, audio, or output result. Video opens in a stable modal/player when previewed. |
| Prompt dock | Enter the user prompt, select output type, choose format, attach assets, choose voice/music/video options, and generate. |
| Right inspector | Shows project properties, brand kit, typography/palette/aspect context, quality gate context, and export/settings actions. |
| Bottom rail | Tabs for Assets, Timeline, Variants, History, and Uploads/Camera. |
Prompt Dock Output Types
The prompt dock has five primary output types:
| Output | Use it for | Important constraints |
|---|---|---|
| Image | Raster images, social posts, posters, hero graphics, composites with logos/photos. | Accepts image and vector/SVG assets. Does not accept audio or video assets in image mode. |
| Vector | Logo marks, simple icons, and badges. | Prompt-only in the current build. Remove attached assets before generating vector output. |
| Music | Standalone instrumental background music using Audiocraft. | Creates reusable project audio. Use it before a video if you want a music bed. |
| Voice | Piper voiceover from script text. | Script-only in the current build. Remove attachments before generating voice. |
| Video | Slideshow videos, title-card videos, and composed video variations. | Video rules depend on selected video mode. See Video, Voice & Music. |
Image Generation
Use image mode for static raster output and composites. Available modes include freeform, social, poster, and hero-style images.
- Select Image.
- Choose image mode.
- If using social mode, choose a social format or let the prompt resolve one.
- Attach compatible image or vector assets.
- Write a simple prompt such as
Overlay the logo on the beach photo and create an Instagram launch post. - Generate and preview the result.
Image Social Formats
Image mode supports platform-aware social dimensions:
Vector Generation
Use vector mode for simple logo marks, icons, and badges. Current vector mode is prompt-only. Do not attach images, videos, or audio when generating vectors.
- Logo: simple brand mark direction.
- Icon: lightweight symbol or app-style icon.
- Badge: emblem or badge-style vector.
- Complexity: choose minimal or balanced.
Brand Kit Selection
The project may inherit a brand kit from its campaign. The prompt dock can also use a generation-level override. Use overrides carefully.
- Use the inherited brand kit for normal campaign work.
- Override only when a specific output requires another brand.
- If output looks off-brand, confirm the correct brand kit was selected before regenerating.
Asset Rail Tabs
| Tab | Use it for |
|---|---|
| Assets | All project assets. Preview, download, delete, use, or refine eligible assets. |
| Timeline | Video composition inputs and timeline-oriented work. |
| Variants | Generated variants, including InvokeAI refinement outputs where available. |
| History | Past jobs and generation state. |
| Uploads/Camera | Project uploads and campaign/project-associated phone camera assets. |
Export And Download Actions
The project workspace exposes real export actions. These actions download files through authenticated Studio routes, so stay signed in while using them.
| Action | Where it appears | What it does |
|---|---|---|
| Download assets | Project header and Export settings modal | Downloads a ZIP containing the current project assets. |
| Export project CSV | Project header and Export settings modal | Downloads a CSV manifest of project assets and job metadata. |
| Download selected asset | Preview area and Export settings modal when an asset is selected | Downloads the selected asset file. |
| Export settings | Inspector panel | Opens a modal with supported export/download actions. It does not show unsupported fake toggles. |
Resize Workflow
Resize opens a target picker. It does not simply scroll to the prompt box. Choose one or more target sizes, then generate resized assets through the Studio job system.
The deployed 2026-06-29 build keeps the preview action bar above passive video previews, so Resize, Preview, and export actions remain clickable even when a video is selected in the central workspace.
- Image, vector, and logo assets show social/image target sizes.
- Video assets show video target sizes.
- Audio-only assets cannot be resized; add them to a timeline render instead.
- Good resize output should recompose the layout for the chosen size instead of stretching the original.
Timeline Workflow
The Timeline tab is a functional MLT-backed video editor for project assets. It can assemble multiple visual, logo, text, caption, music, and voice assets into a rendered MP4, and it exposes split, duplicate, trim, transition, transform, crop, opacity, keyframe, audio mix, caption, and export profile controls.
- Open the Assets tab.
- Click Timeline on each asset you want to use. For a complete video proof, add a visual clip or image, a logo asset, music, and voiceover.
- Open the Timeline tab.
- Add text and captions where needed.
- Check render readiness. Required features such as visual scene, logo overlay, text/CTA, captions, music bed, and voiceover must show OK.
- Click Render timeline.
- Review the generated final video asset in the Assets tab.
InvokeAI Image Editing
Eligible image and vector assets can show a native InvokeAI editor action. Use it for image polish, variants, painted-mask inpaint, or source-protected outpaint when the runtime capabilities are enabled.
- Select an image or vector asset.
- Choose Refine with InvokeAI or the visible InvokeAI editor action where available.
- Use the canvas controls: source, mask, generated, and accepted layers.
- For inpaint, paint the area to edit with the brush or erase tools, then run inpaint.
- For outpaint, expand the canvas with the outpaint handles, then run outpaint.
- Compare before/after results and accept the variant you want to reuse in the project or campaign.