Campaigns & Brand Kits

Campaigns and Brand Kits are separate first-class Studio pages. Campaigns organize work. Brand kits define the voice, visual rules, and constraints the compiler uses when creating outputs.

Campaign List

The Campaigns page shows campaigns in a paginated list. Use it to find recent work, create campaigns, and open campaign details.

Create A Campaign

  1. Open Studio or the Campaigns navigation item.
  2. Click the create campaign action.
  3. Enter a clear campaign name.
  4. Add a short description or brief. This helps Creative Director understand the job.
  5. Select a brand kit if one already exists.
  6. Create the campaign and open it.

Campaign Detail Page

The campaign detail page is where campaign-level work is coordinated.

AreaWhat it does
Campaign detailsEdit campaign name, description, and brand kit assignment.
Source materialUpload logos, photos, clips, documents, music, voice, and reference assets.
Creative DirectorPlan a full campaign from a simple brief and selected source material.
ProjectsView and create project work generated by the campaign plan.
AssetsReview campaign-level assets, approval state, comments, and deterministic proof where available.
ProductionTrack deliverables, batch queue items, approved assets, publishing drafts, exports, and packages.

Brand Kit List

The Brand Kits page is a paginated list of saved brand kits. Brand kit previews are opened in a modal, not squeezed into the panel. Each list item should provide:

Create A Brand Kit

Brand kit creation happens in a modal. Use it to capture the rules a human creative director would normally keep in a brand guide.

  1. Open Brand Kits from the Studio navigation.
  2. Click the create brand kit action.
  3. Fill in the brand kit sections. You can save a draft with partial information, but stronger brand guidance produces better generated output.
  4. Save the brand kit.
  5. Attach the brand kit to a campaign or project before generating important outputs.

Brand Kit Sections

SectionWhat to enterWhy it matters
IntroductionPurpose, about the brand, mission, vision.Sets the core campaign direction.
LogoPrimary logo rules, variants, clear space, minimum size, brandmark-only use.Controls logo placement and prevents misuse.
ColorPrimary colors, secondary colors, accessibility and combination rules.Guides palettes and contrast.
TypographyFonts, hierarchy, sizes, sample copy.Guides visual hierarchy and readable text.
VoiceBrand voice, tone variations by channel, do/don't guidance.Guides copywriting, captions, voiceover, and prompts.
PhotographySubject matter, lighting, composition, color grading, on/off-brand examples.Guides image selection, generation, refinement, and composite decisions.
GraphicsShapes, line work, texture, shading, animation style.Guides vector, overlays, icons, and motion graphics.
IconsStroke, corner, size, padding, color, hover behavior.Guides icons and UI-like creative elements.
ChartsData palette, gridlines, label rules, chart type preferences.Guides infographics and data visuals.
ApplicationsHomepage, social, email, hang tag, ads, or other applied examples.Shows how the brand should behave in real deliverables.
Brand controlsApproved logo/color/font enforcement, prompt enforcement, supported surfaces, approved phrases, and avoid phrases.Lets teams govern what Creative Director and project prompts are allowed to use.

Brand Kit Hierarchy

Brand kits can be selected at more than one level. The most specific selection wins.

  1. Campaign brand kit: default for the campaign.
  2. Project brand kit: inherited from campaign unless changed.
  3. Generation override: selected for a specific prompt/job when that output needs a different brand direction.
Example: Campaign A uses Brand Kit 1. Most projects inherit Brand Kit 1. If one generation needs a partner brand, choose Brand Kit 2 in the project prompt controls for that job only.